![]() ![]() Unlocked at the start by getting a "S" rank or higher (Eliminate The Renegade Threat.).Unlocked at the start by getting a "S" rank or higher (Ground Zeroes.).Obtained at the start (Intel Operative Rescue).A Custom assault support model of the Type 69 assault rifle, equipped with a under-barrel grenade launcher and three-step variable-magnification scope. However, it can also make the weapon harder to handle in tight spaces. Its longer barrel well-suited to the combustion properties of its ammunition, gives it an effective range greater than that of the carbine model. Marine Corps personnel stationed at Camp Omega. ![]() Found in the Admin Building armory ( Jamais Vu.).Found in the Admin Building armory ( Déjà Vu.).Same basic properties as a standard carbine, but this model features a flash light with a unique function that erases markings when shined on. Found in armories and guard posts in Camp Omega.Obtained from the start (Normal difficulty only).In addition, its shorter barrel make its effective range shorter than that of others. Its suppressor emphasizes reduced weight, meaning lower durability. : Officially the Arms Material Multi-purpose Rifle System model 4. They are also unlocked to be obtained and used at the beginning of a mission when a player gets certain ranks after completing a mission. Weapons are obtained either by finding them or taking them from an enemy. Whenever a player picks up a new weapon, the current weapon the player is carrying gets replaced with the new one the player just picked up. The maximum weapons the player can carry in a mission is 7 in Ground Zeroes (2 Primary, 1 Secondary and 4 Support). In Metal Gear Solid V, there are 4 types of weapons in the game, Primary Weapon (Hip) (assault rifles and shotguns), Primary Weapon (Back) (sniper rifles and rocket launchers), Secondary Weapon (handguns and submachine guns), and Support Weapon (throwing and placement). ![]()
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